![]() The other problem is that all the guilds excepted The Companions are in the shitter. It's not like you actually get any control over the guild or anything. Beside NPCs saying "Hey your the new boss huh?" nothing changes. Becoming the boss of the guild is completely pointless anyways. The guy that's been there for two days should be fine as the new boss. You should be the new boss." You know forget that there are a dozen people that outrank you, have been there longer, and actually know how to run the guild. The rest of them are just "Hey the old boss died one way or the other. That is one "you become the boss" scenario I can get behind. Being the listener for the Dark brotherhood actually makes sense. Yes you went on this big adventure and basically saved the guild, but dude you just joined the guild yesterday. I would find it much better and believable if you didn't become the boss of all them at the end. The answer is better storytelling quite frankly. Letting you only do one per save file/character is not the answer either. That's kinda stupid when you think about it. My one character is the leader of The Companions and Thieves gulid, The listener for the Dark Brotherhood, the Archmage of the college, and the guy that basically single handedly stopped the civil war. ![]() It's the fact that you become the leader of that group at the end.
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